

The Hacker decides to intervene and stop this, thwarting three of her genocidal plans alongside a TriOptimum counter-terrorist agent named Rebecca Lansing. She controls every section of the ship and has used it to kill the crew and set up a master place to eviscerate humankind. She refers to the ship's crew as insects and has begun raising an army to do her bidding. Worse of all though is the ship's AI, Shodan, who has grown into a malevolent, god-like monster since the Hacker removed her ethical restraints.

Mutants roam the corridors, Cyborgs patrol rooms chanting about a mysterious overlord and Robots are rising from the floors of the ship to destroy anything human. He wakes up months later with a new neural implant, but something is terribly wrong. You'll appreciate why it's considered a classic as the game unfolds.The Hacker accomplishes his task, but is drugged directly after. Remember the game is from 1999, so whilst the engine looks dated (even with the modern patches) the story is top notch.I recommend playing that class only after you've beaten the game once or twice and know the layouts and enemies better. Playing as a PSI guy is tough, especially when you're a new character with few skills.Marine is OK, too, but is more like a stock FPS with the ammo and weapon breakdown working against you. First play I recommend Navy so you can get hacking skills and still be decent in melee combat.Which ties in with the "use the wrench and Smasher upgrade" mentioned earlier. Don't assume an area is clear an hour after you've left it. They're amazing at filling in the backstory and are needed to get ahead. Listen to all the audio logs you find.It can be a very tough game, but that makes every small victory that much more sweet. There's a lot of fetch-the-key, open-the-door gameplay, but no modern things like quest markers and excessive hand-holding.
